![Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in](https://external-preview.redd.it/iO_eWSP9W1oShMsLCN5Hjrsd3_Fu0kl3Wk5SCM8tH-Q.png?format=pjpg&auto=webp&s=3b851538038ecf7a46c3e099d681f09da60113cd)
Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in
CloseMedia takes about a second hanging the main thread · Issue #983 · RenderHeads/UnityPlugin-AVProVideo · GitHub
unity报错get_streamingAssetsPath can only be called from the main thread. Constructors and field initi_get_transform can only be called from the main thr-CSDN博客
![Ho do I access Windows.Storage and Open File picker for a WSA (uwp) App - Questions & Answers - Unity Discussions Ho do I access Windows.Storage and Open File picker for a WSA (uwp) App - Questions & Answers - Unity Discussions](https://europe1.discourse-cdn.com/unity/original/3X/4/9/4983a8c1fb7e02e9f93162a2c4ecb95e3b46f1df.png)